Planet Igalia WebKit

April 16, 2025

Pawel Lampe

Introduction to damage propagation in WPE and GTK WebKit ports

Damage propagation is an optional WPE/GTK WebKit feature that — when enabled — reduces browser’s GPU utilization at the expense of increased CPU and memory utilization. It’s very useful especially in the context of low- and mid-end embedded devices, where GPUs are most often not too powerful and thus become a performance bottleneck in many applications.

Basic definitions #

The only two terms that require explanation to understand the feature on a surface level are the damage and its propagation.

The damage #

In computer graphics, the damage term is usually used in the context of repeatable rendering and means essentially “the region of a rendered scene that changed and requires repainting”.

In the context of WebKit, the above definition may be specialized a bit as WebKit’s rendering engine is about rendering web content to frames (passed further to the platform) in response to changes within a web page. Thus the definition of WebKit’s damage refers, more specifically, to “the region of web page view that changed since previous frame and requires repainting”.

On the implementation level, the damage is almost always a collection of rectangles that cover the changed region. This is exactly the case for WPE and GTK WebKit ports.

To better understand what the above means, it’s recommended to carefully examine the below screenshot of GTK MiniBrowser as it depicts the rendering of the poster circle demo with the damage visualizer activated: GTK MiniBrowser screenshot showing the damage visualization. In the image above, one can see the following elements:

  • the web page view — marked with a rectangle stroked to magenta color,
  • the damage — marked with red rectangles,
  • the browser elements — everything that lays above the rectangle stroked to a magenta color.

What the above image depicts in practice, is that during that particular frame rendering, the area highlighted red (the damage) has changed and needs to be repainted. Thus — as expected — only the moving parts of the demo require repainting. It’s also worth emphasizing that in that case, it’s also easy to see how small fraction of the web page view requires repainting. Hence one can imagine the gains from the reduced amount of painting.

The propagation #

Normally, the job of the rendering engine is to paint the contents of a web page view to a frame (or buffer in more general terms) and provide such rendering result to the platform on every scene rendering iteration — which usually is 60 times per second. Without the damage propagation feature, the whole frame is marked as changed (the whole web page view) always. Therefore, the platform has to perform the full update of the pixels it has 60 times per second.

While in most of the use cases, the above approach is good enough, in the case of embedded devices with less powerful GPUs, this can be optimized. The basic idea is to produce the frame along with the damage information i.e. a hint for the platform on what changed within the produced frame. With the damage provided (usually as an array of rectangles), the platform can optimize a lot of its operations as — effectively — it can perform just a partial update of its internal memory. In practice, this usually means that fewer pixels require updating on the screen.

For the above optimization to work, the damage has to be calculated by the rendering engine for each frame and then propagated along with the produced frame up to its final destination. Thus the damage propagation can be summarized as continuous damage calculation and propagation throughout the web engine.

Damage propagation pipeline #

Once the general idea has been highlighted, it’s possible to examine the damage propagation in more detail. Before reading further, however, it’s highly recommended for the reader to go carefully through the famous “WPE Graphics architecture” article that gives a good overview of the WebKit graphics pipeline in general and which introduces the basic terminology used in that context.

Pipeline overview #

The information on the visual changes within the web page view has to travel a very long way before it reaches the final destination. As it traverses the thread and process boundaries in an orderly manner, it can be summarized as forming a pipeline within the broader graphics pipeline. The image below presents an overview of such damage propagation pipeline:

Damage propagation pipeline overview.

Pipeline details #

This pipeline starts with the changes to the web page view visual state (RenderTree) being triggered by one of many possible sources. Such sources may include:

  • User interactions — e.g. moving mouse cursor around (and hence hovering elements etc.), typing text using keyboard etc.
  • Web API usage — e.g. the web page changing DOM, CSS etc.
  • multimedia — e.g. the media player in a playing state,
  • and many others.

Once the changes are induced for certain RenderObjects, their visual impact is calculated and encoded as rectangles called dirty as they require re-painting within a GraphicsLayer the particular RenderObject maps to. At this point, the visual changes may simply be called layer damage as the dirty rectangles are stored in the layer coordinate space and as they describe what changed within that certain layer since the last frame was rendered.

The next step in the pipeline is passing the layer damage of each GraphicsLayer (GraphicsLayerCoordinated) to the WebKit’s compositor. This is done along with any other layer updates and is mostly covered by the CoordinatedPlatformLayer. The “coordinated” prefix of that name is not without meaning. As threaded accelerated compositing is usually used nowadays, passing the layer damage to the WebKit’s compositor must be coordinated between the main thread and the compositor thread.

When the layer damage of each layer is passed to the WebKit’s compositor, it’s stored in the TextureMapperLayer that corresponds to the given layer’s CoordinatedPlatformLayer. With that — and with all other layer-level updates — the WebKit’s compositor can start computing the frame damage i.e. damage that is the final damage to be passed to the very end of the pipeline.

The first step to building frame damage is to process the layer updates. Layer updates describe changes of various layer properties such as size, position, transform, opacity, background color, etc. Many of those updates have a visual impact on the final frame, therefore a portion of frame damage must be inferred from those changes. For example, a layer’s transform change that effectively changes the layer position means that the layer visually disappears from one place and appears in the other. Thus the frame damage has to account for both the layer’s old and new position.

Once the layer updates are processed, WebKit’s compositor has a full set of information to take the layer damage of each layer into account. Thus in the second step, WebKit’s compositor traverses the tree formed out of TextureMapperLayer objects and collects their layer damages. Once the layer damage of a certain layer is collected, it’s transformed from the layer coordinate space into a global coordinate space so that it can be added to the frame damage directly.

After those two steps, the frame damage is ready. At this point, it can be used for a couple of extra use cases:

Eventually — regardless of extra uses — the WebKit’s compositor composes the frame and sends it (a handle to it) to the UI Process along with frame damage using the IPC mechanism.

In the UI process, there are basically two options determining frame damage destiny — it can be either consumed or ignored — depending on the platform-facing implementation. At the moment of writing:

Once the frame damage is consumed, it means that it reached the platform and thus the pipeline ends for that frame.

Damage propagation pipeline details.

Current status of the implementation #

At the moment of writing, the damage propagation feature is run-time-disabled by default (PropagateDamagingInformation feature flag) and compile-time enabled by default for GTK and WPE (with new platform API) ports. Overall, the feature works pretty well in the majority of real-world scenarios. However, there are still some uncovered code paths that lead to visual glitches. Therefore it’s fair to say the feature is still a work in progress. The work, however, is pretty advanced. Moreover, the feature is set to a testable state and thus it’s active throughout all the layout test runs on CI. Not only the feature is tested by every layout test that tests any kind of rendering, but it also has quite a lot of dedicated layout tests. Not to mention the unit tests covering the Damage class.

In terms of functionalities, when the feature is enabled it:

  • activates the damage propagation pipeline and hence propagates the damage up to the platform,
  • activates additional WebKit-compositor-level optimizations.

Damage propagation #

When the feature is enabled, the main goal is to activate the damage propagation pipeline so that eventually the damage can be provided to the platform. However, in reality, a substantial part of the pipeline is always active regardless of the features being enabled or compiled. This part of the pipeline ends before the damage reaches CoordinatedPlatformLayer and is always active because it was used for layer-level optimizations for a long time. More specifically — this part of the pipeline existed long before the damage propagation feature and was using layer damage to optimize the layer painting to the intermediate surfaces.

Because of the above, when the feature is enabled, only the part of the pipeline that starts with CoordinatedPlatformLayer is activated. It is, however, still a significant portion of the pipeline and therefore it implies additional CPU/memory costs.

WebKit’s compositor optimizations #

When the feature is activated and the damage flows through the WebKit’s compositor, it creates a unique opportunity for the compositor to utilize that information and reduce the amount of painting/compositing it has to perform. At the moment of writing, the GTK/WPE WebKit’s compositor is using the damage to optimize the following:

  • to apply global glScissor to define the smallest possible clipping rect for all the painting it does — thus reducing the amount of painting,
  • to reduce the amount of painting when compositing the tiles of the layers using tiled backing stores.

Detailed descriptions of the above optimizations are well beyond the scope of this article and thus will be provided in one of the next articles on the subject of damage propagation.

Trying it out #

As mentioned in the above sections, the feature only works in the GTK and the new-platform-API-powered WPE ports. This means that:

  • In the case of GTK, one can use MiniBrowser or any up-to-date GTK-WebKit-derived browser to test the feature.
  • In the case of WPE with the new WPE platform API the cog browser cannot be used as it uses the old API. Therefore, one has to use MiniBrowser with the --use-wpe-platform-api argument to activate the new WPE platform API.

Moreover, as the feature is run-time-disabled by default, it’s necessary to activate it. In the case of MiniBrowser, the switch is --features=+PropagateDamagingInformation.

Building & running the GTK MiniBrowser #

For quick testing, it’s highly recommended to use the latest revision of WebKit@main with wkdev SDK container and with GTK port. Assuming one has set up the container, the commands to build and run GTK’s MiniBrowser are as follows:

# building:
./Tools/Scripts/build-webkit --gtk --release

# running with visualizer
WEBKIT_SHOW_DAMAGE=1 \
Tools/Scripts/run-minibrowser \
--gtk --release --features=+PropagateDamagingInformation \
'https://webkit.org/blog-files/3d-transforms/poster-circle.html'

# running without visualizer
Tools/Scripts/run-minibrowser \
--gtk --release --features=+PropagateDamagingInformation \
'https://webkit.org/blog-files/3d-transforms/poster-circle.html'

Building & running the WPE MiniBrowser #

Alternatively, a WPE port can be used. Assuming some Wayland display is available, the commands to build and run the MiniBrowser are the following:

# building:
./Tools/Scripts/build-webkit --wpe --release

# running with visualizer
WEBKIT_SHOW_DAMAGE=1 \
Tools/Scripts/run-minibrowser \
--wpe --release --use-wpe-platform-api --features=+PropagateDamagingInformation \
'https://webkit.org/blog-files/3d-transforms/poster-circle.html'

# running without visualizer
Tools/Scripts/run-minibrowser \
--wpe --release --use-wpe-platform-api --features=+PropagateDamagingInformation \
'https://webkit.org/blog-files/3d-transforms/poster-circle.html'

Trying various URLs #

While any URL can be used to test the feature, below is a short list of recommendations to check:

It’s also worth mentioning that WEBKIT_SHOW_DAMAGE=1 environment variable disables damage-driven GTK/WPE WebKit’s compositor optimizations and therefore some glitches that are seen without the envvar, may not be seen when it is set. The URL to this presentation is a great example to explore various glitches that are yet to be fixed. To trigger them, it’s enough to navigate around the presentation using top/right/down/left arrows.

Coming up next #

This article was meant to scratch the surface of the broad, damage propagation topic. While it focused mostly on introducing basic terminology and describing the damage propagation pipeline in more detail, it briefly mentioned or skipped completely the following aspects of the feature:

  • the problem of storing the damage information efficiently,
  • the damage-driven optimizations of the GTK/WPE WebKit’s compositor,
  • the most common use cases for the feature,
  • the benchmark results on desktop-class and embedded devices.

Therefore, in the next articles, the above topics will be examined to a larger extent.


References #

  1. The new WPE platform API is still not released and thus it’s not yet officially announced. Some information on it, however, is provided by this presentation prepared for a WebKit contributors meeting.
  2. The platform that the WebKit renders to depends on the WebKit port:
    • in case of GTK port, the platform is GTK so the rendering is done to GtkWidget,
    • in case of WPE port with new WPE platform API, the platform is one of the following:
      • wayland — in that case rendering is done to the system’s compositor,
      • DRM — in that case rendering is done directly to the screen,
      • headless — in that case rendering is usually done into memory buffer.

April 16, 2025 12:00 AM

April 14, 2025

Igalia WebKit Team

WebKit Igalia Periodical #21

Update on what happened in WebKit in the week from April 7 to April 14.

Cross-Port 🐱

It is now possible to customize the limit of the content resources kept for the network page of WebInspector.

Reduce the amount of data kept for network page of WebInspector after eviction in case the memory limit is exceeded.

Multimedia 🎥

GStreamer-based multimedia support for WebKit, including (but not limited to) playback, capture, WebAudio, WebCodecs, and WebRTC.

On the WebRTC front, basic support for Rapid Synchronization was added, along with a couple of spec coverage improvements (https://commits.webkit.org/293567@main, https://commits.webkit.org/293569@main).

Fixed some upstream regressions in OMG.

Dispatch a "canceled" error event for all queued utterances in case of SpeechSynthesis.

Support for the Camera desktop portal was added recently, it will benefit mostly Flatpak apps using WebKitGTK, such as GNOME Web, for access to capture devices, which is a requirement for WebRTC support.

JavaScriptCore 🐟

The built-in JavaScript/ECMAScript engine for WebKit, also known as JSC or SquirrelFish.

Fixed a corner case in BBQJIT.

Work continued on porting the in-place wasm interpreter (IPInt) to 32-bits.

We have been working on bringing the Temporal implementation in JSC up to the current spec, and a step towards that goal was implemented in WebKit PR #43849. This PR changes how calendar annotation key parsing works; it doesn't change anything observable, but sets the groundwork for parsing calendar critical flags and unknown annotations.

Releases 📦️

The recent releases of WebKitGTK and WPE WebKit 2.48 introduced a number of improvements to performance, reduced resource usage, better support for web platform features and standards, multimedia, and more!

Read more about these updates in the freshly published articles for WebKitGTK, and WPE WebKit.

Community & Events 🤝

Support for Display device permission requests was recently added in GNOME Web, this is a requirement for Screen Capture handling on the User-Agent side.

Pawel Lampe published a blog post on the damage propagation feature. This feature reduces browser's GPU utilization at the expense of increased CPU and memory utilization in the WPE and GTK WebKit ports.

Our efforts to bring GstWebRTC support to WebKitGTK and WPEWebKit also include direct contributions to GStreamer. We recently improved WebRTC spec compliance in webrtcbin, by making the SDP mid attribute optional in offers and answers.

That’s all for this week!

by Igalia WebKit Team at April 14, 2025 07:41 PM

April 11, 2025

WPE WebKit Blog

WPE WebKit 2.48 highlights

The WPE WebKit team has been working hard during the past six months and has recently released version 2.48 of the WPE port of WebKit. As is now tradition, here is an overview of the most important changes in this new stable release series.

Graphics and Rendering

The work on the graphics pipeline of WebKit continues, and a lot of improvements, refactorings, bug fixes, and optimizations have happened under the hood. These changes bring both performance and rendering improvements, and are too many to list individually. Nonetheless, there are a number of interesting changes.

GPU Worker Threads

When GPU rendering with Skia is in use, tiles will be rendered in worker threads, which has a positive impact on performance. Threads were already used when using the CPU for rendering. Note that GPU usage for rendering is not yet the default in the WPE port, but may be enabled setting WEBKIT_SKIA_ENABLE_CPU_RENDERING=0 in the environment before running programs that use WPE WebKit.

Canvas Improvements

The CanvasRenderingContext2D putImageData() and getImageData() methods have been optimized by preventing unnecessary buffer copies, resulting in improved performance and reduced memory usage.

CSS 3D Transforms

There have been several improvements handling elements that use preserve-3d CSS transforms. On top of a modest performance improvement, the changes fixed rendering issues, making the implementation compliant with the specification.

Damage Tracking

This release gained experimental support for collecting “damage” information, which tracks which parts of Web content produce visual changes in the displayed output. This information is then taken into account to reuse existing graphics buffers and repaint only those parts that need to be modified. This results better performance and less resource usage.

Note that this feature is disabled by default and may be previewed toggling the PropagateDamagingInformation feature flag.

GPU Process Beginnings

A new “GPU process” is now always built, but its usage is disabled by default at runtime. This is an experimental feature that can be toggled via the UseGPUProcessForWebGL feature flag, and as the name implies at the moment this new auxiliary process only supports handling WebGL content.

The GPU process is a new addition to WebKit’s multiprocess model, in which isolated processes are responsible for different tasks: the GPU process will eventually be in charge of most tasks that make use of the graphics processing unit, in order to improve security by separating graphics handling from Web content and data access. At the same time, graphics-intensive work does not interfere with Web content handling, which may bring potential performance improvements in the future.

Multimedia

The MediaRecorder backend gained support for the WebM format and audio bitrate configuration. WebM usage requires GStreamer 1.24.9 or newer.

Video handling using the WebCodecs API no longer ignores the prefer-hardware option. It is used as a hint to attempt using hardware-accelerated GStreamer components. If that fails, software based codecs will be used as fallback.

The Web Speech API gained a new synthesis backend, using libspiel. The existing FLite-based backend is still chosen by default because the dependency is readily available in most distributions, but setting USE_SPIEL=ON at build time is recommended where libspiel may be available.

The GStreamer-GL sink can now handle DMA-BUF memory buffers, replacing the DMA-BUF sink in this way.

API Changes

The JavaScriptCore GLib API has a new jsc_value_new_promise() function to create Promise objects from native code.

WPE Platform library

The WPEPlatform library is a completely new API which changes how WPE embedding API works. The aim is to make both developing WPE backends and user applications more approachable and idiomatic using GLib and GObject conventions. Inspiration has been drawn from the Cog API. A preview version is shipped along in 2.48, and as such it needs to be explicitly enabled at build time with ENABLE_WPE_PLATFORM=ON. The API may still change and applications developed using WPEPlatform are likely to need changes with future WPE WebKit releases.

Web Platform

The list of Web Platform features that are newly available in 2.48 is considerably long, and includes the following highlights:

Some new functionality may disabled by default, but testable after toggling the corresponding feature flag.

  • FileSystemWritableFileStream is available behind the flag of the same name.
  • Support for CSS progress(), media-progress() and container-progress() functions—all part of the CSS, behind runtime flags CSSMediaProgressFunction and CSSContainerProgressFunction, respectively.

Packaging

The Web Inspector resources are no longer built into a shared library, but as a GResource bundle file. This avoids usage of the dynamic linker and allows mapping the file in memory, which brings improved resource usage.

Packagers and distributors might need some adaptation of their build infrastructure in cases where the Web Inspector resources have some ad-hoc handling. Typical cases are avoiding installation in production builds for embedded devices, or as an optional component for development builds.

For example, using the default build configuration, the file with the resources inside the installation prefix will be share/wpe-webkit-2.0/inspector.gresource, instead of the old lib/wpe-webkit-2.0/libWPEWebInspectorResources.so library.

Other Noteworthy Changes

  • The minimum required ICU version is now 70.1.
  • Reading of Remote Web Inspector protocol messages was optimized, resulting in a considerable speed-up for large messages.

The WPE WebKit team is already working on the 2.50 release, which is planned for September. In the meantime, you can expect stable updates for the 2.48 series through the usual channels.

April 11, 2025 12:00 AM

April 07, 2025

Igalia WebKit Team

WebKit Igalia Periodical #20

Update on what happened in WebKit in the week from March 31 to April 7.

Cross-Port 🐱

Graphics 🖼️

By default we divide layers that need to be painted into 512x512 tiles, and only paint the tiles that have changed. We record each layer/tile combination into a SkPicture and replay the painting commands in worker threads, either on the CPU or the GPU. A change was landed to improve the algorithm, by recording the changed area of each layer into a single SkPicture, and for each tile replay the same picture, but clipped to the tile dimensions and position.

WPE WebKit 📟

WPE Platform API 🧩

New, modern platform API that supersedes usage of libwpe and WPE backends.

A WPE Platform-based implementation of Media Queries' Interaction Media Features, supporting pointer and hover-related queries, has landed in WPE WebKit.

When using the Wayland backend, this change exposes the current state of pointing devices (mouse and touchscreen), dynamically reacting to changes such as plugging or unplugging. When the new WPEPlatform API is not used, the previous behaviour, defined at build time, is still used.

WPE Android 🤖

Adaptation of WPE WebKit targeting the Android operating system.

A number of fixes have been merged to fix and improve building WPE WebKit for Android. This is part of an ongoing effort to make it possible to build WPE-Android using upstream WebKit without needing additional patches.

The example MiniBrowser included with WPE-Android has been fixed to handle edge-to-edge layouts on Android 15.

That’s all for this week!

by Igalia WebKit Team at April 07, 2025 09:49 PM

March 31, 2025

Igalia WebKit Team

WebKit Igalia Periodical #19

Update on what happened in WebKit in the week from March 24 to March 31.

Cross-Port 🐱

Multimedia 🎥

GStreamer-based multimedia support for WebKit, including (but not limited to) playback, capture, WebAudio, WebCodecs, and WebRTC.

ManagedMediaSource was enabled in WPE WebKit and WebKitGTK.

JavaScriptCore 🐟

The built-in JavaScript/ECMAScript engine for WebKit, also known as JSC or SquirrelFish.

The JSC jitless Wasm tests now work again on ARMv7.

Doing a 32-bit build on ARM64 hardware now works with GCC 11.x as well.

Graphics 🖼️

Landed a change that improves the painting of tile fragments in the compositor if damage propagation is enabled and if the tiles sizes are bigger than 256x256. In those cases, less GPU is utilized when damage allows.

The GTK and WPE ports no longer use DisplayList to serialize the painting commands and replay them in worker threads, but SkPictureRecorder/SkPicture from Skia. Some parts of the WebCore painting system, especially font rendering, are not thread-safe yet, and our current cross-thread use of DisplayList makes it harder to improve the current architecture without breaking GTK and WPE ports. This motivated the search for an alternative implementation.

Community & Events 🤝

Sysprof is now able to filter samples by marks. This allows for statistically relevant data on what's running when a specific mark is ongoing, and as a consequence, allows for better data analysis. You can read more here.

That’s all for this week!

by Igalia WebKit Team at March 31, 2025 07:58 PM

March 24, 2025

Igalia WebKit Team

WebKit Igalia Periodical #18

Update on what happened in WebKit in the week from March 17 to March 24.

Cross-Port 🐱

Limited the amount data stored for certain elements of WebKitWebViewSessionState. This results in memory savings, and avoids oddly large objects which resulted in web view state being restored slowly.

Multimedia 🎥

GStreamer-based multimedia support for WebKit, including (but not limited to) playback, capture, WebAudio, WebCodecs, and WebRTC.

Reduced parsing overhead in incoming WebRTC video streams by reducing excessive tag events at startup and by avoiding the plugging of parser elements for already-parsed streams.

JavaScriptCore 🐟

The built-in JavaScript/ECMAScript engine for WebKit, also known as JSC or SquirrelFish.

Fixed an integer overflow when using wasm/gc on 32-bits.

Graphics 🖼️

Landed a change that fixes a few scenarios where the damage was not generated on layer property changes.

Releases 📦️

WebKitGTK 2.48.0 and WPE WebKit 2.48.0 have been released. While they may not look as exciting as the 2.46 series, which introduced the use of Skia for painting, they nevertheless includes half a year of improvements. This development cycle focused on reworking internals, which brings modest performance improvements for all kinds of devices, but most importantly cleanups which will enable further improvements going forward.

For those who need longer to integrate newer releases, which we know can be a longer process for embedded device distrihytos, we have also published WPE WebKit 2.46.7 with a few stability and security fixes.

Accompanying these releases there is security advisory WSA-2025-0002 (GTK, WPE), which covers the solved security issues. Crucially, all three contain the fix for an issue known to be exploited in the wild, and therefore we strongly encourage updating.

As usual, bug reports are always welcome at the WebKit Bugzilla.

libsoup 3.6.5 has been released with bug fixes and security improvements.

That’s all for this week!

by Igalia WebKit Team at March 24, 2025 07:50 PM

March 18, 2025

Manuel Rego

Two new nice additions by Igalia on the last Safari Technology Preview.

March 18, 2025 12:00 AM

March 17, 2025

Igalia WebKit Team

WebKit Igalia Periodical #17

Update on what happened in WebKit in the week from March 10 to March 17.

Cross-Port 🐱

Web Platform 🌐

Updated button activation behaviour and type property reflection with command and commandfor. Also aligned popovertarget behaviour with latest specification.

Fixed reflection of command IDL property.

Implemented the trusted-types-eval keyword for the script-src CSP directive.

Implemented accessibility handling for command buttons.

Enabled command and commandfor in preview.

JavaScriptCore 🐟

The built-in JavaScript/ECMAScript engine for WebKit, also known as JSC or SquirrelFish.

Fixed an integer overflow in JSC (only happens on 32-bit systems with lots of RAM).

Graphics 🖼️

Fixed theming issues in WPE/WebKitGTK with vertical writing-modes.

That’s all for this week!

by Igalia WebKit Team at March 17, 2025 08:31 PM

March 10, 2025

Igalia WebKit Team

WebKit Igalia Periodical #16

Update on what happened in WebKit in the week from March 3 to March 10.

Cross-Port 🐱

Web Platform 🌐

Forced styling to field-sizing: fixed when an input element is auto filled, and added support for changing field-sizing dynamically.

Fixed an issue where the imperative popover APIs didn't take into account the source parameter for focus behavior.

Multimedia 🎥

GStreamer-based multimedia support for WebKit, including (but not limited to) playback, capture, WebAudio, WebCodecs, and WebRTC.

Fixed YouTube breakage on videos with advertisements. The fix prevents scrolling to the comments section when the videos are fullscreened, but having working video playback was considered more important for now.

Graphics 🖼️

Fixed re-layout issues for form controls with the experimental field-sizing implementation.

Landed a change that improves the quality of damage rectangles and reduces the amount of painting done in the compositor in some simple scenarios.

Introduce a hybrid threaded rendering mode, scheduling tasks to both the CPU and GPU worker pools. By default we use CPU-affine rendering on WPE, and GPU-affine rendering on the GTK port, saturating the CPU/GPU worker pool first, before switching to the GPU/CPU.

Infrastructure 🏗️

We have recently enabled automatic nightly runs of WPT tests with WPE for the Web Platform Tests (WPT) dashboard. If you click on the “Edit” button at the wpt.fyi dashboard now there is the option to select WPE.

For example, one may compare the results for WPE to other browsers or examine the differences between the WPE and GTK ports.

These nightly runs happen now daily on the TaskCluster CI sponsored by Mozilla (Thanks to James Graham!). If you want to run WPT tests with WPE WebKit locally, there are instructions at the WPT documentation.

That’s all for this week!

by Igalia WebKit Team at March 10, 2025 10:59 PM

March 03, 2025

Igalia WebKit Team

WebKit Igalia Periodical #15

Update on what happened in WebKit in the week from February 19 to March 3.

Cross-Port 🐱

Web Platform 🌐

Implemented support for setting returnValue for <dialog> with Invoker Commands.

After fixing an issue with Trusted Types when doing attribute mutation within the default callback, and implementing performance improvements for Trusted Types enforcement, the Trusted Types implementation is now considered stable and has been enabled by default.

Multimedia 🎥

GStreamer-based multimedia support for WebKit, including (but not limited to) playback, capture, WebAudio, WebCodecs, and WebRTC.

Landed one fix which, along with previous patches, solved the webKitMediaSrcStreamFlush() crash reported in bug #260455.

Unfortunately, in some pages where the crash previously occurred, now a different blank video bug has been revealed. The cause of this bug is known, but fixing it would cause performance regressions in pages with many video elements. Work is ongoing to find a better solution for both.

The initial support of MP4-muxed WebVTT in-band text tracks is about to be merged, which will bring this MSE feature to the ports using GStreamer. Text tracks for the macOS port of WebKit only landed two weeks ago and we expect there will be issues to iron out in WebKit ports, multiplatform code and even potentially in spec work—we are already aware of a few potential ones.

Note that out-of band text-tracks are well supported in MSE across browsers and commonly used. On the other hand, no browsers currently ship with in-band text track support in MSE at this point.

Support for MediaStreamTrack.configurationchange events was added, along with related improvements in the GStreamer PipeWire plugin. This will allow WebRTC applications to seamlessly handle default audio/video capture changes.

Graphics 🖼️

Continued improving the support for handling graphics damage:

  • Added support for validating damage rectangles in Layout Tests.

  • Landed a change that adds layout tests covering the damage propagation feature.

  • Landed a change that fixes damage rectangles on layer resize operations.

  • Landed a change that improves damage rectangles produced by scrolling so that they are clipped to the parent container.

The number of threads used for painting with the GPU has been slightly tweaked, which brings a measurable performance improvement in all kinds of devices with four or mores processor cores.

Releases 📦️

The stable branch for the upcoming 2.48.x stable release series of the GTK and WPE ports has been created. The first preview releases from this branch are WebKitGTK 2.47.90 and WPE WebKit 2.47.90. People willing to report issues and help with stabilization are encouraged to test them and report issues in Bugzilla.

Community & Events 🤝

Published a blog post that presents an opinionated approach to the work with textual logs obtained from WebKit and GStreamer.

That’s all for this week!

by Igalia WebKit Team at March 03, 2025 02:15 PM

February 26, 2025

Pawel Lampe

Working with WebKit and GStreamer logs in Emacs.

WebKit has grown into a massive codebase throughout the years. To make developers’ lives easier, it offers various subsystems and integrations. One such subsystem is a logging subsystem that offers the recording of textual logs describing an execution of the internal engine parts.

The logging subsystem in WebKit (as in any computer system), is usually used for both debugging and educational purposes. As WebKit is a widely-used piece of software that runs on everything ranging from desktop-class devices up to low-end embedded devices, it’s not uncommon that logging is sometimes the only way for debugging when various limiting factors come into play. Such limiting factors don’t have to be only technical - it may also be that the software runs on some restricted systems and direct debugging is not allowed.

Requirements for efficient work with textual logs #

Regardless of the reasons why logging is used, once the set of logs is produced, one can work with it according to the particular need. From my experience, efficient work with textual logs requires a tool with the following capabilities:

  1. Ability to search for a particular substring or regular expression.
  2. Ability to filter text lines according to the substring or regular expressions.
  3. Ability to highlight particular substrings.
  4. Ability to mark certain lines for separate examination (with extra notes if possible).
  5. Ability to save and restore the current state of work.

While all text editors should be able to provide requirement 1, requirements 2-5 are usually more tricky and text editors won’t support them out of the box. Fortunately, any modern extensible text editor should be able to support requirements 2-5 after some extra configuration.

Setting up Emacs to work with logs #

Throughout the following sections, I use Emacs, the classic “extensible, customizable, free/libre text editor”, to showcase how it can be set up and used to meet the above criteria and to make work with logs a gentle experience.

Emacs, just like any other text editor, provides the support for requirement 1 from the previous section out of the box.

loccur - the minor mode for text filtering #

To support requirement 2, it requires some extra mode. My recommendation for that is loccur - the minor mode that acts just like a classic grep *nix utility yet directly in the editor. The benefit of that mode (over e.g. occur) is that it works in-place. Therefore it’s very ergonomic and - as I’ll show later - it works well in conjunction with bookmarking mode.

Installation of loccur is very simple and can be done from within the built-in package manager:

M-x package-install RET loccur RET

With loccur installed, one can immediately start using it by calling M-x loccur RET <regex> RET. The figure below depicts the example of filtering: loccur - the minor mode for text filtering.

highlight-symbol - the package with utility functions for text highlighting #

To support requirement 3, Emacs also requires the installation of extra module. In that case my recommendation is highlight-symbol that is a simple set of functions that enables basic text fragment highlighting on the fly.

Installation of this module is also very simple and boils down to:

M-x package-install RET highlight-symbol RET

With the above, it’s very easy to get results like in the figure below: highlight-symbol - the package with utility functions for text highlighting. just by moving the cursor around and using C-c h to toggle the highlight of the text at the current cursor position.

bm - the package with utility functions for buffer lines bookmarking #

Finally, to support requirements 4 and 5, Emacs requires one last extra package. This time my recommendation is bm that is quite a powerful set of utilities for text bookmarking.

In this case, installation is also very simple and is all about:

M-x package-install RET bm RET

In a nutshell, the bm package brings some visual capabilities like in the figure below: bm - the package with utility functions for buffer lines bookmarking as well as non-visual capabilities that will be discussed in further sections.

The final configuration #

Once all the necessary modules are installed, it’s worth to spend some time on configuration. With just a few simple tweaks it’s possible to make the work with logs simple and easily reproducible.

To not influence other workflows, I recommend attaching as much configuration as possible to any major mode and setting that mode as a default for files with certain extensions. The configuration below uses a major mode called text-mode as the one for working with logs and associates all the files with a suffix .log with it. Moreover, the most critical commands of the modes installed in the previous sections are binded to the key shortcuts. The one last thing is to enable truncating the lines ((set-default 'truncate-lines t)) and highlighting the line that the cursor is currently at ((hl-line-mode 1)).

(add-to-list 'auto-mode-alist '("\\.log\\'" . text-mode))
(add-hook 'text-mode-hook
(lambda ()
(define-key text-mode-map (kbd "C-c t") 'bm-toggle)
(define-key text-mode-map (kbd "C-c n") 'bm-next)
(define-key text-mode-map (kbd "C-c p") 'bm-previous)
(define-key text-mode-map (kbd "C-c h") 'highlight-symbol)
(define-key text-mode-map (kbd "C-c C-c") 'highlight-symbol-next)
(set-default 'truncate-lines t)
(hl-line-mode 1)
))

WebKit logs case study #

To show what the workflow of Emacs is with the above configuration and modules, some logs are required first. It’s very easy to get some logs out of WebKit, so I’ll additionally get some GStreamer logs as well. For that, I’ll build a WebKit GTK port from the latest revision of WebKit repository. To make the build process easier, I’ll use the WebKit container SDK.

Here’s the build command:

./Tools/Scripts/build-webkit --gtk --debug --cmakeargs="-DENABLE_JOURNALD_LOG=OFF"

The above command disables the ENABLE_JOURNALD_LOG build option so that logs are printed to stderr. This will result in the WebKit and GStreamer logs being bundled together as intended.

Once the build is ready, one can run any URL to get the logs. I’ve chosen a YouTube conformance tests suite from 2021 and selected test case “39. PlaybackRateChange” to get some interesting entries from multimedia-related subsystems:

export GST_DEBUG_NO_COLOR=1
export GST_DEBUG=4,webkit*:7
export WEBKIT_DEBUG=Layout,Media=debug,Events=debug
export URL='https://ytlr-cert.appspot.com/2021/main.html'
./Tools/Scripts/run-minibrowser --gtk --debug --features=+LogsPageMessagesToSystemConsole "${URL}" &> log.log

The commands above reveal some interesting aspects of how to get certain logs. First of all, the commands above specify a few environment variables:

  • GST_DEBUG=4,webkit*:7 - to enable GStreamer logs of level INFO (for all categories) and of level TRACE for the webkit* categories
  • GST_DEBUG_NO_COLOR=1 - to disable coloring of GStreamer logs
  • WEBKIT_DEBUG=Layout,Media=debug,Events=debug - to enable WebKit logs for a few interesting channels.

Moreover, the runtime preference LogsPageMessagesToSystemConsole is enabled to log console output logged by JavaScript code.

The workflow #

Once the logs are collected, one can open them using Emacs and start making sense out of them by gradually exploring the flow of execution. In the below exercise, I intend to understand what happened from the multimedia perspective during the execution of the test case “39. PlaybackRateChange”.

The first step is usually to find the most critical lines that mark more/less the area in the file where the interesting things happen. In that case I propose using M-x loccur RET CONSOLE LOG RET to check what the console logs printed by the application itself are. Once some lines are filtered, one can use bm-toggle command (C-c t) to mark some lines for later examination (highlighted as orange): Effect of filtering and marking some console logs.

For practicing purposes I propose exiting the filtered view M-x loccur RET and trying again to see what events the browser was dispatching e.g. using M-x loccur RET on node node 0x7535d70700b0 VIDEO RET: Effect of filtering and marking some video node events.

In general, the combination of loccur and substring/regexp searches should be very convenient to quickly explore various types of logs along with marking them for later. In case of very important log lines, one can additionally use bm-bookmark-annotate command to add extra notes for later.

Once some interesting log lines are marked, the most basic thing to do is to jump between them using bm-previous (C-c n) and bm-next (C-c p). However, the true power of bm mode comes with the use of M-x bm-show RET to get the view containing only the lines marked with bm-toggle (originally highlighted orange): Effect of invoking bm-show.

This view is especially useful as it shows only the lines deliberately marked using bm-toggle and allows one to quickly jump to them in the original file. Moreover, the lines are displayed in the order they appear in the original file. Therefore it’s very easy to see the unified flow of the system and start making sense out of the data presented. What’s even more interesting, the view contains also the line numbers from the original file as well as manually added annotations if any. The line numbers are especially useful as they may be used for resuming the work after ending the Emacs session - which I’ll describe further in this section.

When the *bm-bookmarks* view is rendered, the only problem left is that the lines are hard to read as they are displayed using a single color. To overcome that problem one can use the macros from the highlight-symbol package using the C-c h shortcut defined in the configuration. The result of highlighting some strings is depicted in the figure below: Highlighting strings in bm-show.

With some colors added, it’s much easier to read the logs and focus on essential parts.

Saving and resuming the session #

On some rare occasions it may happen that it’s necessary to close the Emacs session yet the work with certain log file is not done and needs to be resumed later. For that, the simple trick is to open the current set of bookmarks with M-x bm-show RET and then save that buffer to the file. Personally, I just create a file with the same name as log file yet with .bm prefix - so for log.log it’s log.log.bm.

Once the session is resumed, it is enough to open both log.log and log.log.bm files side by side and create a simple ad-hoc macro to use line numbers from log.log.bm to mark them again in the log.log file: Resuming the session

As shown in the above gif, within a few seconds all the marks are applied in the buffer with log.log file and the work can resume from that point i.e. one can jump around using bm, add new marks etc.

Summary #

Although the above approach may not be ideal for everybody, I find it fairly ergonomic, smooth, and covering all the requirements I identified earlier. I’m certain that editors other than Emacs can be set up to allow the same or very similar flow, yet any particular configurations are left for the reader to explore.

February 26, 2025 12:00 AM

February 19, 2025

Manuel Rego

Announcing the Web Engines Hackfest 2025

Igalia is arranging the twelfth annual Web Engines Hackfest, which will be held on Monday 2nd June through Wednesday 4th June. As usual, this is a hybrid event, at Palexco in A Coruña (Galicia, Spain) as well as remotely.

Registration is now open:

Picture of sunset in A Coruña from June 2024 at Riazor beach where the whole Orzán bay can be seen.
Sunset in A Coruña from Riazor beach (June 2024)

The Web Engines Hackfest is an event where folks working on various parts of the web platform gather for a few days to share knowledge and discuss a variety of topics. These topics include web standards, browser engines, JavaScript engines, and all the related technology around them. Last year, we had eight talks (watch them on YouTube) and 15 breakout sessions (read them on GitHub).

A wide range of experts with a diverse set of profiles and skills attend each year, so if you are working on the web platform, this event is a great opportunity to chat with people that are both developing the standards and working on the implementations. We’re really grateful for all the people that regularly join us for this event; you are the ones that make this event something useful and interesting for everyone! 🙏

Really enjoying Web Engines Hackfest by @igalia once again. Recommended for everyone interested in web technology.

— Anne van Kesteren (@annevk@hachyderm.io) June 05, 2024

The breakout sessions are probably the most interesting part of the event. Many different topics are discussed there, from high-level issues like how to build a new feature for the web platform, to lower-level efforts like the new WebKit SDK container. Together with the hallway discussions and impromptu meetings, the Web Engines Hackfest is an invaluable experience.

Talk by Stephanie Stimac about Sustainable Futures in the Web Engines Hackfest 2024

Big shout-out to Igalia for organising the Web Engines Hackfest every year since 2014, as well as the original WebKitGTK+ Hackfest starting in 2009. The event has grown and we’re now close to 100 onsite participants with representation from all major browser vendors. If your organization is interested in helping make this event possible, please contact us regarding our sponsorship options.

See you all in June!

February 19, 2025 07:55 AM

February 18, 2025

Igalia WebKit Team

WebKit Igalia Periodical #14

Update on what happened in WebKit in the week from February 11 to February 18.

Cross-Port 🐱

Multimedia 🎥

GStreamer-based multimedia support for WebKit, including (but not limited to) playback, capture, WebAudio, WebCodecs, and WebRTC.

Several multimedia-related optimizations landed this week, memory allocations were reduced in the video rendering code path and in the MediaStreamAudioDestinationNode implementation.

On the WebRTC fronts, the GstWebRTC backend has gained support for stats rate limiting support and the send/receive buffer sizes were adjusted.

The GStreamer video frame converter, used to show video frames in the canvas or WebGL, has been fixed to use the right GL context and now supports DMA-BUF video frames, too.

Added support to the eotf additional MIME type parameter when checking for supported multimedia content types. This is required by some streaming sites like YouTube TV.

The GStreamer-based WebCodecs AudioData::copyTo() is now spec compliant, handling all possible format conversions defined in the WebCodecs specification.

Infrastructure 🏗️

The WebKit ports that use CMake as their build system—as is the case for the GTK and WPE ones—now enable C++ library assertions by default, when building against GNU libstdc++ or LLVM's libc++. This adds lightweight runtime checks to a number of C++ library facilities, mostly aimed at detecting out-of-bounds memory access, and does not have a measurable performance impact on typical browsing workloads.

A number of Linux distributions were already enabling these assertions as part of their security hardening efforts (e.g. Fedora or Gentoo) and they do help finding actual bugs. As a matter of fact, a number of issues were fixed before all the WebKit API and layout tests with the assertions enabled and the patch could be merged! Going forward, this will prevent accidentally introducing bugs new due to wrong usage of the C++ standard library.

That’s all for this week!

by Igalia WebKit Team at February 18, 2025 11:34 AM

February 11, 2025

Igalia WebKit Team

WebKit Igalia Periodical #13

Update on what happened in WebKit in the week from February 3 to February 11.

Cross-Port 🐱

Fixed an assertion crash in the remote Web Inspector when its resources contain an UTF-8 “non-breaking space” character.

Multimedia 🎥

GStreamer-based multimedia support for WebKit, including (but not limited to) playback, capture, WebAudio, WebCodecs, and WebRTC.

Media playback now supports choosing the output audio device on a per element basis, using the setSinkId() API. This also added the support needed for enumerating audio outputs, which is needed by Web applications to obtain the identifiers of the available devices. Typical usage includes allowing the user to choose the audio output used in WebRTC-based conference calls.

For now feature flags ExposeSpeakers, ExposeSpeakersWithoutMicrophone, and PerElementSpeakerSelection need to be enabled for testing.

Set proper playbin flags which are needed to properly use OpenMax on the RaspberryPi.

Graphics 🖼️

Landed a change that adds a visualization for damage rectangles, controlled by the WEBKIT_SHOW_DAMAGE environment variable. This highlights areas damaged during rendering of every frame—as long as damage propagation is enabled.

Screenshot of a web page showing the “Poster Circle” CSS transforms demo, with red rectangles overlapping the areas that have been last re-rendered

Releases 📦️

Stable releases of WebKitGTK 2.46.6 and WPE WebKit 2.46.6 are now available. These come along with the first security advisory of the year (WSA-2025-0001: GTK, WPE): they contain mainly security fixes, and everybody is advised to update.

The unstable release train continues as well, with WebKitGTK 2.47.4 and WPE WebKit 2.47.4 available for testing. These are snapshots of the current development status, and while expected to work there may be rough edges—if you encounter any issue, reports at the WebKit Bugzilla are always welcome.

The recently released libwpe 1.16.1 accidentally introduced an ABI break, which has been corrected in libwpe 1.16.2. There are no other changes, and the latter should be preferred.

That’s all for this week!

by Igalia WebKit Team at February 11, 2025 10:43 AM

February 10, 2025

Manuel Rego

Solving Cross-root ARIA Issues in Shadow DOM

This blog post is to announce that Igalia has gotten a grant from NLnet Foundation to work on solving cross-root ARIA issues in Shadow DOM. My colleague Alice Boxhall, which has been working on sorting out this issue since several years ago, together with support form other igalians is doing the work related to this grant.

The Problem #

Shadow DOM has some issues that prevent it to be used in some situations if you want to have an accessible application. This has been identified by the Web Components Working Group as one of the top priority issues that need to be sorted out.

Briefly speaking, there are mainly two different problems when you want to reference elements for ARIA attributes cross shadow root boundaries.

First issue is that you cannot reference things outside the Shadow DOM. Imagine you have a custom element (#customButton) which contains a native button in its Shadow DOM, and you want to associate the internal button with a label (#label) which is outside in the light DOM.

<label id="label">Label</label>
<custom-button id="customButton">
<template shadowrootmode="open">
<div>foo</div>
<button aria-labelledby="label">Button</button>
<div>bar</div>
</template>
</custom-button>

And the second problem is that you cannot reference things inside a Shadow DOM from the outside. Imagine the opposite situation where you have a custom label (#customLabel) with a native label in its Shadow DOM that you want to reference from a button (#button) in the light DOM.

<custom-label id="customLabel">
<template shadowrootmode="open">
<div>foo</div>
<label>Label</label>
<div>bar</div>
</template>
</custom-label>
<button id="button" aria-labelledby="customLabel">Button</button>

This is a huge issue for web components because they cannot use Shadow DOM, as they would like due to its encapsulation properties, if they want to provide an accessible experience to users. For that reason many of the web components libraries don’t use yet Shadow DOM and have to rely on workarounds or custom polyfills.

If you want to know more on the problem, Alice goes deep on the topic in her blog post How Shadow DOM and accessibility are in conflict.

Prior Art #

The Accessibility Object Model (AOM) effort was started several years ago aiming to solve several issues including the one described before, that had a wider scope and tried to solve many different things including the problems described in this blog post. At that time Alice was at Google and Alex Surkov at Mozilla, both were part of this effort. Coincidentally, they are now at Igalia, which together with Joanmarie Diggs and Valerie Young create a dream team of accessibility experts in our company.

Even when the full problem hasn’t been sorted out yet, there has been some progress with the Element Reflection feature which allows ARIA relationship attributes to be reflected as element references. Whit this users can specify them without the need to assign globally unique ID attributes to each element. This feature has been implemented in Chromium and WebKit by Igalia. So instead of doing something like:

<button id="button" aria-describedby="description">Button</button>
<div id="description">Description of the button.</div>

You could specify it like:

<button id="button">Button</button>
<div id="description">Description of the button.</div>
<script>
button.ariaDescribedByElements = [description];
</script>

Coming back to Shadow DOM, this feature also enables authors to specify ARIA relationships pointing to things outside the Shadow DOM (the first kind of problem described in the previous section), however it doesn’t allow to reference elements inside another Shadow DOM (the second problem). Anyway let’s see an example of how this will solve the first issue:

<label id="label">Label</label>
<custom-button id="customButton"></custom-button>
<script>
const shadowRoot = customButton.attachShadow({mode: "open"});

const foo = document.createElement("div");
foo.textContent = "foo";
shadowRoot.appendChild(foo);

const button = document.createElement("button");
button.textContent = "Button";
/* Here is where we reference the outer label from the button inside the Shadow DOM. */
button.ariaLabelledByElements = [label];
shadowRoot.appendChild(button);

const bar = document.createElement("div");
bar.textContent = "bar";
shadowRoot.appendChild(bar);
</script>

Apart from Element Reflection, which only solves part of the issues, there have been other ideas about how to solve these problems. Initially Cross-root ARIA Delegation proposal by Leo Balter at Salesforce. A different one called Cross-root ARIA Reflection by Westbrook Johnson at Adobe. And finally the Reference Target for Cross-root ARIA proposal by Ben Howell at Microsoft.

Again if you want to learn more about the different nuances of the previous proposals you can revisit Alice’s blog post.

The Proposed Solution: Reference Target #

At this point this is the most promising proposal is the Reference Target one. This proposal allows the web authors to use Shadow DOM and still don’t break the accessibility of their web applications. The proposal is still in flux and it’s currently being prototyped in Chromium and WebKit. Anyway as an example this is the kind of API shape that would solve the second problem described in the initial section, where we reference a label (#actualLabel) inside the Shadow DOM from a button (#button) in the light DOM.

<custom-label id="customLabel">
<template shadowrootmode="open"
shadowrootreferencetarget="actualLabel">

<div>foo</div>
<label id="actualLabel">Label</label>
<div>bar</div>
</template>
</custom-label>
<button id="button" aria-labelledby="customLabel">Button</button>

The Grant #

As part of this grant we’ll work on all the process to get the Reference Target proposal ready to be shipped in the web rendering engines. Some of the tasks that will be done during this project include work in different fronts:

  • Proposal: Help with the work on the proposal identifying issues, missing bits, design solutions, providing improvements, keeping it up to date as the project evolves.
  • Specification: Write the specification text, discuss and review it with the appropriate working groups, improved it based on gathered feedback and implementation experience, resolve issues identified in the standards bodies.
  • Implementation: Prototype implementation in WebKit to verify the proposal, upstream changes to WebKit, fix bugs on the implementation, adapt it to spec modifications.
  • Testing: Analyze current WPT tests, add new ones to increase coverage, validate implementations, keep them up-to-date as things evolve.
  • Outreach: Blog posts explaining the evolution of the project and participation in events with other standards folks to have the proper discussions to move the proposal and specification forward.

NLnet Foundation logo

We’re really grateful that NLnet has trusted us to this project, and we really hope this will allow to fix an outstanding accessibility issue in the web platform that has been around for too many time already. At the same point it’s a bit sad, that the European Union through the NGI funds is the one sponsoring this project, when it will have a very important impact for several big fishes that are part of the Web Components WG.

If you want to follow the evolution of this project, I’d suggest you to follow Alice’s blog where she’ll be updating us about the progress of the different tasks.

February 10, 2025 12:00 AM

February 03, 2025

Igalia WebKit Team

WebKit Igalia Periodical #12

Update on what happened in WebKit in the week from January 27 to February 3.

Cross-Port 🐱

The documentation now has a section on how to use the Web Inspector remotely. This makes information on this topic easier to find, as it was previously scattered around a few different locations.

Jamie continues her Coding Experience work around bringing WebExtensions to the WebKitGTK port. A good part of this involves porting functionality from Objective-C, which only the Apple WebKit ports would use, into C++ code that all ports may use. The latest in this saga was WebExtensionStorageSQLiteStore.

Web Platform 🌐

The experimental support for Invoker Commands has been updated to match latest spec changes.

WPE and WebKitGTK now have support for the Cookie Store API.

Implemented experimental support for the CloseWatcher API.

Multimedia 🎥

GStreamer-based multimedia support for WebKit, including (but not limited to) playback, capture, WebAudio, WebCodecs, and WebRTC.

The GStreamer WebRTC backend can now recycle inactive senders and support for inactive receivers was also improved. With these changes, support for screen sharing over WebRTC is now more reliable.

On the playback front, a bug on the silent video automatic pause optimization was fixed, the root case for certain VP9 videos appearing as empty sometimes was found out to be in GStreamer, and there is effort ongoing to solve racy crashes when flushing MSE streams.

WebKitGTK 🖥️

Support for WebDriver BiDi has been enabled in WebKitGTK as an experimental feature.

That’s all for this week!

by Igalia WebKit Team at February 03, 2025 10:33 PM

January 30, 2025

Vivienne Watermeier

Debugging GStreamer applications using Nushell

Nushell is a new shell (get it?) in development since 2019. Where other shells like bash and zsh treat all data as raw text, nu instead provides a type system for all data flowing through its pipelines, with many commands inspired by functional languages to manipulate that data. The examples on their homepage and in the README.md demonstrate this well, and I recommend taking a quick look if you’re not familiar with the language.

I have been getting familiar with Nu for a few months now, and found it a lot more approachable and user-friendly than traditional shells, and particularly helpful for exploring logs.

Where to find documentation #

I won’t go over all the commands I use in detail, so if anything is ever unclear, have a look at the Command Reference. The most relevant categories for our use case are probably Strings and Filters. From inside nushell, you can also use help some_cmd or some_cmd --help, or help commands for a full table of commands that can be manipulated and searched like any other table in nu. And for debugging a pipeline, describe is a very useful command that describes the type of its input.

Set-up for analyzing GStreamer logs #

First of all, we need some custom commands to parse the raw logs into a nu table. Luckily, nushell provides a parse command for exacly this use case, and we can define this regex to use with it:

let gst_regex: ([
  '(?<time>[0-9.:]+) +'
  '(?<pid>\w+) +'
  '(?<thread>\w+) +'
  '(?<level>\w+) +'
  '(?<category>[\w-]+) +'
  '(?<file>[\w.-]+)?:'
  '(?<line>\w+):'
  '(?<function>[\w()~-]+)?:'
  '(?<object><[^>]*>)? +'
  '(?<msg>.*)$'
] | str join)

(I use a simple pipeline here to split the string over multiple lines for better readability, it just concatenates the list elements.)

Lets run a simple pipeline to get some logs to play around with:
GST_DEBUG=*:DEBUG GST_DEBUG_FILE=sample.log gst-launch-1.0 videotestsrc ! videoconvert ! autovideosink

For parsing the file, we need to be careful to remove any ansi escapes, and split the input into lines. On top of that, we will also store the result to a variable for ease of use:
let gst_log = open sample.log | ansi strip | lines | parse --regex $gst_regex

You can also define a custom command for this, which would look something like:

def "from gst logs" []: string -> table {
  $in | ansi strip | lines | parse --regex ([
    '(?<time>[0-9.:]+) +'
    '(?<pid>\w+) +'
    '(?<thread>\w+) +'
    '(?<level>\w+) +'
    '(?<category>[\w-]+) +'
    '(?<file>[\w.-]+)?:'
    '(?<line>\w+):'
    '(?<function>[\w()~-]+)?:'
    '(?<object><[^>]*>)? +'
    '(?<msg>.*)$'
  ] | str join)
}

Define it directly on the command line, or place it in your configuration files. Either way, use the command like this:
let gst_log = open sample.log | from gst logs

Some basic commands for working with the parsed data #

If you take a look at a few lines of the table, it should look something like this:
$gst_log | skip 10 | take 10

╭────┬────────────────────┬───────┬────────────┬────────┬─────────────────────┬────────────────┬───────┬──────────────────────────────┬─────────────┬───────────────────────────────────────────────╮
│  # │        time        │  pid  │   thread   │ level  │      category       │      file      │ line  │           function           │   object    │                      msg                      │
├────┼────────────────────┼───────┼────────────┼────────┼─────────────────────┼────────────────┼───────┼──────────────────────────────┼─────────────┼───────────────────────────────────────────────┤
│  0 │ 0:00:00.003607288  │ 5161  │ 0x1ceba80  │ DEBUG  │ GST_ELEMENT_PADS    │ gstelement.c   │ 315   │ gst_element_base_class_init  │             │ type GstBin : factory (nil)                   │
│  1 │ 0:00:00.003927025  │ 5161  │ 0x1ceba80  │ INFO   │ GST_INIT            │ gstcontext.c   │ 86    │ _priv_gst_context_initialize │             │ init contexts                                 │
│  2 │ 0:00:00.004117399  │ 5161  │ 0x1ceba80  │ INFO   │ GST_PLUGIN_LOADING  │ gstplugin.c    │ 328   │ _priv_gst_plugin_initialize  │             │ registering 0 static plugins                  │
│  3 │ 0:00:00.004164980  │ 5161  │ 0x1ceba80  │ DEBUG  │ GST_REGISTRY        │ gstregistry.c  │ 592   │ gst_registry_add_feature     │ <registry0> │ adding feature 0x1d08c70 (bin)                │
│  4 │ 0:00:00.004176720  │ 5161  │ 0x1ceba80  │ DEBUG  │ GST_REFCOUNTING     │ gstobject.c    │ 710   │ gst_object_set_parent        │ <bin>       │ set parent (ref and sink)                     │
│  5 │ 0:00:00.004197201  │ 5161  │ 0x1ceba80  │ DEBUG  │ GST_ELEMENT_PADS    │ gstelement.c   │ 315   │ gst_element_base_class_init  │             │ type GstPipeline : factory 0x1d09310          │
│  6 │ 0:00:00.004243022  │ 5161  │ 0x1ceba80  │ DEBUG  │ GST_REGISTRY        │ gstregistry.c  │ 592   │ gst_registry_add_feature     │ <registry0> │ adding feature 0x1d09310 (pipeline)           │
│  7 │ 0:00:00.004254252  │ 5161  │ 0x1ceba80  │ DEBUG  │ GST_REFCOUNTING     │ gstobject.c    │ 710   │ gst_object_set_parent        │ <pipeline>  │ set parent (ref and sink)                     │
│  8 │ 0:00:00.004265272  │ 5161  │ 0x1ceba80  │ INFO   │ GST_PLUGIN_LOADING  │ gstplugin.c    │ 236   │ gst_plugin_register_static   │             │ registered static plugin "staticelements"     │
│  9 │ 0:00:00.004276813  │ 5161  │ 0x1ceba80  │ DEBUG  │ GST_REGISTRY        │ gstregistry.c  │ 476   │ gst_registry_add_plugin      │ <registry0> │ adding plugin 0x1d084d0 for filename "(NULL)" │
╰────┴────────────────────┴───────┴────────────┴────────┴─────────────────────┴────────────────┴───────┴──────────────────────────────┴─────────────┴───────────────────────────────────────────────╯

skip and take do exactly what it says on the tin - removing the first N rows, and showing only the first N rows, respectively. I use them here to keep the examples short.


To ignore columns, use reject:
$gst_log | skip 10 | take 5 | reject time pid thread

╭───┬───────┬────────────────────┬───────────────┬──────┬──────────────────────────────┬─────────────┬────────────────────────────────╮
│ # │ level │      category      │     file      │ line │           function           │   object    │              msg               │
├───┼───────┼────────────────────┼───────────────┼──────┼──────────────────────────────┼─────────────┼────────────────────────────────┤
│ 0 │ DEBUG │ GST_ELEMENT_PADS   │ gstelement.c  │ 315  │ gst_element_base_class_init  │             │ type GstBin : factory (nil)    │
│ 1 │ INFO  │ GST_INIT           │ gstcontext.c  │ 86   │ _priv_gst_context_initialize │             │ init contexts                  │
│ 2 │ INFO  │ GST_PLUGIN_LOADING │ gstplugin.c   │ 328  │ _priv_gst_plugin_initialize  │             │ registering 0 static plugins   │
│ 3 │ DEBUG │ GST_REGISTRY       │ gstregistry.c │ 592  │ gst_registry_add_feature     │ <registry0> │ adding feature 0x1d08c70 (bin) │
│ 4 │ DEBUG │ GST_REFCOUNTING    │ gstobject.c   │ 710  │ gst_object_set_parent        │ <bin>       │ set parent (ref and sink)      │
╰───┴───────┴────────────────────┴───────────────┴──────┴──────────────────────────────┴─────────────┴────────────────────────────────╯

Or its counterpart, select, which is also useful for reordering columns:
$gst_log | skip 10 | take 5 | select msg category level

╭───┬────────────────────────────────┬────────────────────┬───────╮
│ # │              msg               │      category      │ level │
├───┼────────────────────────────────┼────────────────────┼───────┤
│ 0 │ type GstBin : factory (nil)    │ GST_ELEMENT_PADS   │ DEBUG │
│ 1 │ init contexts                  │ GST_INIT           │ INFO  │
│ 2 │ registering 0 static plugins   │ GST_PLUGIN_LOADING │ INFO  │
│ 3 │ adding feature 0x1d08c70 (bin) │ GST_REGISTRY       │ DEBUG │
│ 4 │ set parent (ref and sink)      │ GST_REFCOUNTING    │ DEBUG │
╰───┴────────────────────────────────┴────────────────────┴───────╯

Meanwhile, get returns a single column as a list, which can for example be used with uniq to get a list of all objects in the log:
$gst_log | get object | uniq | take 5

╭───┬──────────────╮
│ 0 │              │
│ 1 │ <registry0>  │
│ 2 │ <bin>        │
│ 3 │ <pipeline>   │
│ 4 │ <capsfilter> │
╰───┴──────────────╯

Filtering rows by different criteria works really well with where.
$gst_log | where thread in ['0x7f467c000b90' '0x232fefa0'] and category == GST_STATES | take 5

╭────┬────────────────────┬───────┬─────────────────┬────────┬─────────────┬──────────┬──────┬───────────────────────┬──────────────────┬───────────────────────────────────────────────────────────╮
│  # │        time        │  pid  │     thread      │ level  │  category   │   file   │ line │       function        │      object      │                            msg                            │
├────┼────────────────────┼───────┼─────────────────┼────────┼─────────────┼──────────┼──────┼───────────────────────┼──────────────────┼───────────────────────────────────────────────────────────┤
│  0 │ 0:00:01.318390245  │ 5158  │ 0x7f467c000b90  │ DEBUG  │ GST_STATES  │ gstbin.c │ 1957 │ bin_element_is_sink   │ <autovideosink0> │ child autovideosink0-actual-sink-xvimage is sink          │
│  1 │ 0:00:01.318523898  │ 5158  │ 0x7f467c000b90  │ DEBUG  │ GST_STATES  │ gstbin.c │ 1957 │ bin_element_is_sink   │ <pipeline0>      │ child autovideosink0 is sink                              │
│  2 │ 0:00:01.318558109  │ 5158  │ 0x7f467c000b90  │ DEBUG  │ GST_STATES  │ gstbin.c │ 1957 │ bin_element_is_sink   │ <pipeline0>      │ child videoconvert0 is not sink                           │
│  3 │ 0:00:01.318569169  │ 5158  │ 0x7f467c000b90  │ DEBUG  │ GST_STATES  │ gstbin.c │ 1957 │ bin_element_is_sink   │ <pipeline0>      │ child videotestsrc0 is not sink                           │
│  4 │ 0:00:01.338298058  │ 5158  │ 0x7f467c000b90  │ INFO   │ GST_STATES  │ gstbin.c │ 3408 │ bin_handle_async_done │ <autovideosink0> │ committing state from READY to PAUSED, old pending PAUSED │
╰────┴────────────────────┴───────┴─────────────────┴────────┴─────────────┴──────────┴──────┴───────────────────────┴──────────────────┴───────────────────────────────────────────────────────────╯

It provides special shorthands called row conditions - have a look at the reference for more examples.


Of course, get and where can also be combined:
$gst_log | get category | uniq | where $it starts-with GST | take 5

╭───┬────────────────────╮
│ 0 │ GST_REGISTRY       │
│ 1 │ GST_INIT           │
│ 2 │ GST_MEMORY         │
│ 3 │ GST_ELEMENT_PADS   │
│ 4 │ GST_PLUGIN_LOADING │
╰───┴────────────────────╯

And if you need to merge multiple logs, I recommend using sort-by time. This could look like
let gst_log = (open sample.log) + (open other.log) | from gst logs | sort-by time

Interactively exploring logs #

While there are many other useful commands, there is one more command I find incredbly useful: explore. It is essentially the nushell equivalent to less, and while it is still quite rough around the edges, I’ve been using it all the time, mostly for its interactive REPL.

First, just pipe the parsed log into explore:
$gst_log | explore

Now, using the :try command opens its REPL. Enter any pipeline at the top, and you will be able to explore its output below: Example of using the explore command and its REPL. The top of the window shows the current command, with the resulting data underneath as a table.

Switch between the command line and the pager using Tab, and while focused on the pager, search forwards or backwards using / and ?, or enter :help for explanations. Also have a look at the documentation on explore in the Nushell Book.

January 30, 2025 12:00 AM

January 27, 2025

Igalia WebKit Team

WebKit Igalia Periodical #11

Update on what happened in WebKit in the week from January 20 to January 27.

Cross-Port 🐱

GLib 2.70 will be required starting with the upcoming 2.48 stable releases. This made it possible to remove some code that is no longer needed.

Fixed unlimited memory consumption in case of playing regular video playback and using web inspector.

Speed up reading of large messages sent by the web inspector.

Web Platform 🌐

Implemented support for dialog.requestClose().

Multimedia 🎥

GStreamer-based multimedia support for WebKit, including (but not limited to) playback, capture, WebAudio, WebCodecs, and WebRTC.

Fixed the assertion error "pipeline and player states are not synchronized" related to muted video playback in the presence of scroll. Work is ongoing regarding other bugs reproduced with the same video, some of them related to scroll and some likely indepedent.

Fixed lost initial audio samples played using WebAudio on 32-bit Raspberry Pi devices, by preventing the OpenMAX subsystem to enter standby mode.

Graphics 🖼️

Landed a change that fixes damage propagation of 3D-transformed layers.

Fixed a regression visiting any web page making use of accelerated ImageBuffers (e.g. canvas) when CPU rendering is used. We were unconditionally creating OpenGL fences, even in CPU rendering mode, and tried to wait for completion in a worker thread, that had no OpenGL context (due to CPU rendering). This is an illegal operation in EGL and fired an assertion, crashing the WebProcess.

Releases 📦️

Despite the work on the WPE Platform API, we continue to maintain the “classic” stack based on libwpe. Thus, we have released libwpe 1.16.1 with the small—but important—addition of support for representing analog button inputs for devices capable of reporting varying amounts of pressure.

That’s all for this week!

by Igalia WebKit Team at January 27, 2025 05:56 PM

January 20, 2025

Igalia WebKit Team

WebKit Igalia Periodical #10

Update on what happened in WebKit in the week from January 13 to January 20.

Cross-Port 🐱

JavaScriptCore 🐟

The built-in JavaScript/ECMAScript engine for WebKit, also known as JSC or SquirrelFish.

The JavaScriptCore GLib API has gained support for creating Promise objects. This allows integrating asynchronous functionality more ergonomically when interfacing between native code and JavaScript.

Graphics 🖼️

Elements with outlines inside scrolling containers now render their outlines properly.

Landed a change that adds multiple fixes to the damage propagation functionality in scenarios such as:

  • Layers with custom transforms.

  • Pages with custom viewport scale.

  • Dynamic layer size changes.

  • Scrollbar layers.

Landed a change that improves damage propagation in terms of animations handling.

Landed a change that prevents any kind of damage propagation when the feature is disabled at runtime using its corresponding flag. Before that, even though the functionality was runtime-disabled some memory usage and unneeded calculations were being done.

WPE WebKit 📟

WPE Platform API 🧩

New, modern platform API that supersedes usage of libwpe and WPE backends.

Drag gesture threshold, and key repeat delay/interval are now handled through the WPESettings API instead of using hardcoded values. While defaults typically work well, being able to tweak them for certain setups without rebuilding WPE is a welcome addition.

Sylvia has also improved the WPE Platform DRM/KMS backend to pick the default output device scaling factor using WPESettings.

Infrastructure 🏗️

libsoup has been added to Google's OSS-Fuzz program to help find security issues.

That’s all for this week!

by Igalia WebKit Team at January 20, 2025 10:32 PM

January 13, 2025

Igalia WebKit Team

WebKit Igalia Periodical #9

Update on what happened in WebKit in the week from December 31, 2024 to January 13, 2025.

Cross-Port 🐱

Web Platform 🌐

Landed a fix to the experimental Trusted Types implementation for certain event handler content attributes not being protected even though they are sinks.

Landed a fix to experimental Trusted Types implementation where the SVGScriptElement.className property was being protected even though it's not a sink.

Multimedia 🎥

GStreamer-based multimedia support for WebKit, including (but not limited to) playback, capture, WebAudio, WebCodecs, and WebRTC.

Support for the H.264 “constrained-high” and “high” profiles was improved in the GStreamer WebRTC backend.

The GStreamer WebRTC backend now has basic support for network conditions simulation, that will be useful to improve error recovery and packet loss coping mechanisms.

JavaScriptCore 🐟

The built-in JavaScript/ECMAScript engine for WebKit, also known as JSC or SquirrelFish.

JSC got a fix for a tricky garbage-collection issue.

Graphics 🖼️

Landed a change that enables testing the "damage propagation" functionality. This is a first step in a series of fixes and improvements that should stabilize that feature.

Damage propagation passes extra information that describes the viewport areas that have visually changed since the last frame across different graphics subsystems. This allows the WebKit compositor and the system compositor to reduce the amount of painting being done thus reducing usage of resources (CPU, GPU, and memory bus). This is especially helpful on constrained, embedded platforms.

WebKitGTK 🖥️

A patch landed to add metadata (title and creation/modification date) to PDF documents generated for printing.

The “suspended” toplevel state is now handled in GTK port to pause rendering when web views are fully obscured.

Jamie Murphy is doing a Coding Experience focused on adding support for WebExtensions. After porting a number of Objective-C classes to C++, to allow using them in all WebKit ports, she has recently made the code build on Linux, and started adding new public API to expose the functionality to GTK applications that embed web views. There is still plenty of work to do, but this is great progress nevertheless.

WPE WebKit 📟

Sylvia Li, who is also doing a Coding Experience, has updated WPEView so it will pick its default configuration values using the recently added WPESettings API.

That’s all for this week!

by Igalia WebKit Team at January 13, 2025 01:36 PM

December 30, 2024

Igalia WebKit Team

WebKit Igalia Periodical #8

Update on what happened in WebKit in the week from December 23 to December 30.

Community & Events 🤝

Published an article on CSS Anchor Positioning. It discusses the current status of the support across browsers, Igalia's contributions to the WebKit's implementation, and the predictions for the future.

That’s all for this week!

by Igalia WebKit Team at December 30, 2024 04:39 PM

December 27, 2024

Pawel Lampe

Contributing to CSS Anchor Positioning in WebKit.

CSS Anchor Positioning is a novel CSS specification module that allows positioned elements to size and position themselves relative to one or more anchor elements anywhere on the web page. In simpler terms, it is a new web platform API that simplifies advanced relative-positioning scenarios such as tooltips, menus, popups, etc.

CSS Anchor Positioning in practice #

To better understand the true power it brings, let’s consider a non-trivial layout presented in Figure 1:

Non-trivial layout.

In the past, creating a context menu with position: fixed and positioned relative to the button required doing positioning-related calculations manually. The more complex the layout, the more complex the situation. For example, if the table in the above example was in a scrollable container, the position of the context menu would have to be updated manually on every scroll event.

With the CSS Anchor Positioning the solution to the above problem becomes trivial and requires 2 parts:

  • The <button> element must be marked as an anchor element by adding anchor-name: --some-name.
  • The context menu element must position itself using the anchor() function: left: anchor(--some-name right); top: anchor(--some-name bottom).

The above is enough for the web engine to understand that the context menu element’s left and top must be positioned to the anchor element’s right and bottom. With that, the web engine can carry out the job under the hood, so the result is as in Figure 2:

Non-trivial layout with anchor-positioned context menu.

As the above demonstrates, even with a few simple API pieces, it’s now possible to address very complex scenarios in a very elegant fashion from the web developer’s perspective. Moreover, CSS Anchor Positioning offers even more than that. There are numerous articles with great examples such as this MDN article, this css-tricks article, or this chrome blog post, but the long story short is that both positioning and sizing elements relative to anchors are now very simple.

Implementation status across web engines #

The first draft of the specification was published in early 2023, which in the web engines field is not so long time ago. Therefore - as one can imagine - not all the major web engines support it yet. The first (and so far the only) web engine to support CSS Anchor Positioning was Chromium (see the introduction blog post) - thus the information on caniuse.com. However, despite the information visible on the WPT results page, the other web engines are currently implementing it (see the meta bug for Gecko and bug list for WebKit). The lack of progress on the WPT results page is due to the feature not being enabled by default yet in those cases.

Implementation status in WebKit #

From the commits visible publicly, one can deduce that the work on CSS Anchor Positioning in WebKit has been started by Apple early 2024. The implementation was initiated by adding a core part - support for anchor-name, position-anchor, and anchor(). Those 2 properties and function are enough to start using the feature in real-world scenarios as well as more sophisticated WPT tests.

The work on the above had been finished by the end of Q3 2024, and then - in Q4 2024 - the work significantly intensified. A parsing/computing support has been added for numerous properties and functions and moreover, a lot of new functionalities and bug fixes landed afterwards. One could expect some more things to land by the end of the year even if there’s not much time left.

Overall, the implementation is in progress and is far from being done, but can already be tested in many real-world scenarios. This can be done using custom WebKit builds (across various OSes) or using Safari Technology Preview on Mac. The precondition for testing is, however, that the runtime preference called CSSAnchorPositioning is enabled.

My contributions #

Since the CSS Anchor Positioning in WebKit is still work in progress, and since the demand for the set of features this module brings is high, I’ve been privileged to contribute a little to the implementation myself. My work so far has been focused around the parts of API that allow creating menu-like elements becoming visible on demand.

The first challenge with the above was to fix various problems related to toggling visibility status such as:

The obvious first step towards addressing the above was to isolate elegant scenarios to reproduce the above. In the process, I’ve created some test cases, and added them to WPT. With tests in place, I’ve imported them into WebKit’s source tree and proceeded with actual bug fixing. The result was the fix for the above crash, and the fix for the layout being broken. With that in place, the visibility of menu-like elements can be changed without any problems now.

The second challenge was about the missing features allowing automatic alignment to the anchor. In a nutshell, to get the alignment like in the Figure 3:

Non-trivial layout with centered anchor-positioned context menu.

there are 2 possibilities:

At first, I wasn’t aware of the anchor-center and hence I’ve started initial work towards supporting position-area. Once I became aware, however, I’ve switched my focus to implementing anchor-center and left the above for Apple to continue - not to block them. Until now, both the initial and core parts of anchor-center implementation have landed. It means, the basic support is in place.

Despite anchor-center layout tests passing, I’ve already discovered some problems such as:

and I anticipate more problems may appear once the testing intensifies.

To address the above, I’ll be focusing on adding extra WPT coverage along with fixing the problems one by one. The key is to make sure that at the end of the day, all the unexpected problems are covered with WPT test cases. This way, other web engines will also benefit.

The future #

With WebKit’s implementation of CSS Anchor Positioning in its current shape, the work can be very much parallel. Assuming that Apple will keep working on that at the same pace as they did for the past few months, I wouldn’t be surprised if CSS Anchor Positioning would be pretty much done by the end of 2025. If the implementation in Gecko doesn’t stall, I think one can also expect a lot of activity around testing in the WPT. With that, the quality of implementation across the web engines should improve, and eventually (perhaps in 2026?) the CSS Anchor Positioning should reach the state of full interoperability.

December 27, 2024 12:00 AM

December 23, 2024

Igalia WebKit Team

WebKit Igalia Periodical #7

Update on what happened in WebKit in the week from December 16 to December 23.

Cross-Port 🐱

Improved logging in WebDriver service executables, using the same infrastructure as the browser (e.g. journald logging and different levels).

Added support for the first WebDriver-BiDi event in WebKit: monitoring console messages.

JavaScriptCore 🐟

The built-in JavaScript/ECMAScript engine for WebKit, also known as JSC or SquirrelFish.

JavaScriptCore got a fix for a wasm test that was flaky on 32-bits. We also submitted a new PR to fix handling of Air (Air is an intermediate representation) Args with offsets that are not directly addressable in the O0 register allocator.

Graphics 🖼️

Since the switch to Skia we have been closely following upstream changes, and making small contributions when needed. After adding support for OpenType-SVG fonts the build with Clang was broken, and needed a fix to allow building Skia in C++ 23 mode (as we do in WebKit). The Skia update for this week resulting in a fix to avoid SK_NO_SANITIZE("cfi") when using GCC.

Releases 📦️

Stable releases of WebKitGTK 2.46.5 and WPE WebKit 2.46.5 are now available. While they include some minor fixes, these are focused on patches for security issues, and come accompanied with a new security advisory (WSA-2024-0008: GTK, WPE). As usual, it is recommended to stay up to date, and fresh packages have been already making their way to mainstream Linux distributions.

That’s all for this week!

by Igalia WebKit Team at December 23, 2024 04:03 PM